Charles "Trip" Tucker is a is a fictional character from the television series Star Trek: Enterprise. Trip is the chief engineer of the Enterprise as well as the ship's second officer. He also briefly served as chief engineer of the Columbia.
He is portrayed by Connor Trinneer.
Subject ID: 98973
MoreCharles "Trip" Tucker is a is a fictional character from the television series Star Trek: Enterprise. Trip is the chief engineer of the Enterprise as well as the ship's second officer. He also briefly served as chief engineer of the Columbia.
He is portrayed by Connor Trinneer.
Subject ID: 98973
Subject ID: 98973
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From the back of the book
At the start of the twenty-first century, unconditional war swept across the Earth. A war that engulfed the great and the small, the rich and the poor, giving no quarter. Each side strove for unconditional victory, and as battle built upon battle the living began to envy the dead.
Chastised by the cataclysm that they had unleashed, the governments of Earth banded together. Humanity vowed to put an end to war, and to strive for the betterment of every living creature. A united Earth created Starfleet, an interstellar agency, whose mission was to explore the cosmos, to come in peace for all mankind. It was a naïve wish that was battered by interstellar realities, yet man persists in the belief that peace is the way. Banding together with other powers to form a Coalition of Planets, Humanity hopes that the strength each can offer the other, will allow for peaceful exploration.
However, the rise of the Coalition strikes dread within the Romulan Star Empire. They feel its growing reach will cut them off from what is rightfully theirs. The Romulans know that the alliance is fragile, that the correct strategy could turn allies into foes. Perfecting a way of remotely controlling Coalition ships and using them as weapons against each other, the Romulans hope to drive a wedge of suspicion and mistrust between these new allies.
One Starfleet captain uncovers this insidious plot, Jonathan Archer of the Enterprise. Determined not to lose what they have gained, outmanned and outgunned, the captains of Starfleet stand tall vowing to defend every inch of Coalition space. The tide begins to turn.
The Romulans now plan to strike at what they see as the heart of their problem. With nothing left to lose, the Romulan Star Empire engages in all out war against Humanity, determined once and for all to stop the Human menace from spreading across the galaxy.
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From the back of the book
It is the twenty-second century… and the dawn of mankind's boldest adventure. Thanks to an amazing new breakthrough in warp technology, finally an era of true interstellar exploration is about to begin.
Captain Jonathan Archer has been chosen to command the groundbreaking starship Enterprise NX-01. But before the ship can leave Earth's orbit, a mysterious alien – a Klingon – fleeing the attack of another race of aliens is nearly killed on a farm in Broken Bow, Oklahoma. The Vulcan Ambassador Soval suggests that in light of these events Enterprise's departure be postponed. A Vulcan ship, he assures Starfleet Command, will take the body of the Klingon home. Pointing out that the Klingon is still alive, Archer counters that Enterprise is ready and that he will see the Klingon home – alive.
Starfleet gives Archer the assignment with one proviso: a Vulcan observer, Sub-Commander T'Pol, will work as his science officer. Eager to get under way, the captain reluctantly agrees. It should have been a quick and easy mission, but when the Klingon is snatched out of the ship's sickbay by the Suliban, Enterprise is pulled into a conflict that not only reaches across star systems, but centuries as well.
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From the back of the book
The Fazi, whose ultraregulated culture ranges from strict conversation protocols to unvarying building designs, inhabit half of a planet discovered by Enterprise. But after a disastrous first contact with the ruler of the Fazi, Archer must depend on Vulcan science officer T'Pol and communication specialist Hoshi Sato to help mend relations with the people of this planet, and unravel the mystery of the other creatures living on the world.
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From the back of the book
A new nation has arisen from the ashes of the Romulan War: the United Federation of Planets, an unprecedented union of diverse species cooperating for the good of all. Admiral Jonathan Archer – the former captain of the Earth starship Enterprise, whose efforts made this union possible – envisions a vibrant Federation promoting galactic peace and a multispecies Starfleet dedicated to exploring strange new worlds. Archer’s former crewmates, including Captain T'Pol of the U.S.S. Endeavour and Captain Malcolm Reed of the U.S.S. Pioneer, work with him to secure that bright future. Yet others within the Federation see its purpose as chiefly military, a united defense against a dangerous galaxy, while some of its neighbors view that military might with suspicion and fear. And getting the member nations, their space fleets, and even their technologies to work together as a unified whole is an ongoing challenge.
When a new threat emerges from a force so alien and hostile that negotiation seems impossible, a group of unaligned worlds asks Starfleet to come to its defense, and the Federation’s leaders seize the opportunity to build their reputation as an interstellar power. But Archer fears the conflict is building toward an unnecessary war, potentially taking the young nation down a path it was never meant to follow. Archer and his allies strive to find a better solution…but old foes are working secretly to sabotage their efforts and ensure that the great experiment called the Federation comes to a quick and bloody end.
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From the back of the book
October 5, 2140. After a half-dozen years of research and testing, Starfleet prepares to launch its first warp 5 vessel – Daedalus. Propelled by a radical new engine designed by Earth's most brilliant warp field theorist, Victor Brodesser, the new ship will at last put the stars within mankind's reach.
But on the eve of her maiden voyage, a maintenance engineer, Ensign Charles Tucker III – "Trip" to his friends – discovers a flaw in Daedalus's design. When he confronts Brodesser, the scientist – as charismatic as he is brilliant – eases Trip's concerns. The ship launches on schedule, and as Trip watches in horror, it explodes in a catastrophic ion cascade reaction, killing all aboard.
Thirteen years pass. Still haunted by memories of that disaster, Trip now serves as chief engineer aboard Enterprise. When a freak accident cripples his vessel, leaving her helpless before a surprise attack, Trip is forced to abandon ship – and his shipmates. As he is on the verge of mounting a desperate rescue attempt, however, a shocking turn of events forces him to confront the ghosts of Daedalus one final time.
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From the back of the book
Crippled by a freak accident, Enterprise has crossed over into an alternate universe – and into the middle of a civil war set off by a brutal warlord who has used technology stolen from the Daedalus to enslave his people.
Forcibly removed from their ship, imprisoned and brutalized by their captors, Captain Archer and crew soon find themselves confronting an even more immediate challenge than escape – subtle biochemical differences in this universe make their continued survival an impossibility. Every hour they spend in this parallel continuum brings them closer to death.
Yet Archer discovers that in order to recapture Enterprise, he may have to cripple his ship once again. And even if he manages to find a solution to that dilemma, one last survivor of the doomed flight of the Daedalus stands between Enterprise and her safe return home…
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From the back of the book
High above the planet Earth, an alien probe appears – and in an unspeakably horrific instant, releases a deadly blast that strafes the planet's surface, leaving a miles-wide, smoldering crater of destruction in its wake. Millions die in Florida, Cuba, and Venezuela, their lives blotted out in a blazing millisecond.
Just as swiftly, the probe implodes and crashes on the planet surface, but the remnants provide no clue as to its origin. Who are the attackers, and what provoked them?
Aboard the Starship Enterprise, Captain Jonathan Archer learns of the destruction. His ship is called home; it is uncertain whether its mission of space exploration will continue.
But before Enterprise reaches Earth, Archer is abruptly kidnapped from the bridge by the time-traveling enemies he has encountered before. He finds himself aboard a Suliban vessel, face-to-face with his old nemesis, Silik, a high-ranking individual in a battle known only as the Temporal Cold War. Silik leads him to his master, a mysterious humanoid from the far future.
The humanoid claims that the attack on Earth was just a test; and the next attack will destroy Archer's home planet… unless he and the Enterprise crew stop it.
To do so, they must enter a region of space called The Expanse – an area so dangerous that no ship has ever emerged from it unscathed. Vulcan crews were driven to bloodthirsty madness, Klingon crews were anatomically inverted, their internal organs exposed outside their bodies… while they still lived. Many vessels were lost, never to be heard from again.
Archer faces the greatest crisis of his career: should he believe Silik's time-traveling master, and expose his ship and crew to the perils of The Expanse, in hopes of saving Earth from destruction? And can he convince Starfleet Command and the Vulcan High Council to let Enterprise go to face her biggest challenge?
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From the back of the book
Pax Galactica. Enemies become allies. Old secrets are at last revealed. Long-held beliefs and widely accepted truths are challenged. Man turns to leisurely pursuits.
In this golden age, two old friends are drawn together. They seek to understand, and wonder how what they have long believed, what they have been taught was never so.
Over two hundred years ago, the life of one of Starfleet's earliest pioneers came to a tragic end, and Captain Jonathan Archer, the legendary commander of Earth's first warp five starship, lost a close friend. Or so it seemed for many years. But with the passage of time, and the declassification of certain crucial files, the truth about that fateful day – the day that Commander Charles "Trip" Tucker III didn't die – could finally be revealed.
Why did Starfleet feel it was necessary to rewrite history? And why only now can the truth be told?
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