Michele Assarasakorn (M.SASSY.K) is a Thai-Canadian illustrator who works from her home in Vancouver, British Columbia. She worked as an artist in animation, video games, and film before discovering how much she enjoyed storytelling through personal illustrations and coloring the works of comic artists she admires. M.SASSY.K is currently a full-time colorist on comics including Isola and spends the rest of her time frolicking in the BC wilderness.
Subject ID: 137514
MoreMichele Assarasakorn (M.SASSY.K) is a Thai-Canadian illustrator who works from her home in Vancouver, British Columbia. She worked as an artist in animation, video games, and film before discovering how much she enjoyed storytelling through personal illustrations and coloring the works of comic artists she admires. M.SASSY.K is currently a full-time colorist on comics including Isola and spends the rest of her time frolicking in the BC wilderness.
Subject ID: 137514
Subject ID: 137514
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The unlikely heroes of Vox Machina are back in action! Join familiar faces from Critical Role's smash-hit first campaign as their escapades in Stilben lead them toward new adventure--and a dire threat to Grog when he goes missing in the night. Tracking him down will see the party lose one member, gain another, and reveal parts of Grog's secret past. But first, his friends have to actually find him.
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The unlikely heroes of Vox Machina are back in action! Join familiar faces from Critical Role's smash-hit first campaign as their escapades in Stilben lead them toward new adventure--and a dire threat to Grog when he goes missing in the night. Tracking him down will see the party lose one member, gain another, and reveal parts of Grog's secret past. But first, his friends have to actually find him.
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What's hiding beneath Gatshadow? The members of Vox Machina track the missing Grog back to his old home in Westruun, where he appears to have been drawn to the local cursed mountain. Of course, he has. Giant spiders, evil skeletons, and something even more nefarious stand in the unlikely heroes' way when they venture under the mountain to find their friend!
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Not even Pike's holy healing could remove the scar Grog received during the ritual his friends interrupted under Gatshadow, but reaching people who could provide answers is difficult. As often happens in these situations, a stranger approaches the party with an offer: he'll get them access to a wizard's tower in exchange for stealing a magical item while they're there. Simple enough. What could go wrong?
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In order to save Grog, Vox Machina splits up to find the rare ingredients that will stop the lich Drath Mephruhn from returning. But nymphs are dangerous, scarce, and not particularly fond of giving up their hearts to adventurers, so the odds aren't good for Vex, Vax, Trinket, and Grog as they enter the wintery Frostweald in search of the only nymph left in Tal'Dorei. But hey, since when have poor odds stopped Vox Machina?
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Or rather, manifest. Keyleth, Pike, and Scanlan have journeyed to the Umbra Hills to find the skull of a nightmare. Grogs survival depends on their success (no pressure), but the cult that has supposedly been conjuring the magical beast is nowhere to be found! Unless, of course, the mysterious stranger in the local jail is right, and the nightmare cult members are right under Vox Machinas nose!
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The hour of the ritual is at hand! Whether Grog returns to his cluelessly adorable self or transforms into the murderous lich Drath Mephrun is still a big fat question mark. Vox Machina is as prepared as they're going to be, armed with spell components, new allies, and a whole lot of loyalty. But will it be enough? Don't miss the series arc finale! Inspired by the Critical Role web series.
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The good life never lasts. After paying off their debt to Drez Vina, Vox Machina enjoy a week in Westruun's lap of luxury. But that costs coin, which has a bad habit of running out. So to keep themselves in the black (and the taverns, and the brothels) they agree to join an underground fighting ring. But before they can bash their way to cash, their attention is snagged by the case of a missing child.
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Vox Machina enjoy a week in Westruun's lap of luxury leading up to the Winter's Crest Festival. But that costs coin, which has a bad habit of running out, so they join an underground fighting ring and bash their way to cash. Unfortunately, their ring-fighting turns out to be just a warm-up for a cold reality when a mysterious attack on Winter's Crest festivities leaves the whole town magically frozen--including one of their own. Vox Machina will have to save the day again, against a much bigger foe than they first realized! Collects issues #1-#6 of Vox Machina Origins III.
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The unlikely heroes of Vox Machina are back in action! Join familiar faces from Critical Role's smash-hit first campaign as their escapades in Stilben lead them toward new adventure--and a dire threat to Grog when he goes missing in the night. Tracking him down will see the party lose one member, gain another, and reveal parts of Grog's secret past. But first, his friends have to actually find him.
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Ever since the Skrull homeworld was destroyed, Emperor Kl’rt has been out for revenge. And with a device that will turn Earth into a new Skrull kingdom, he’s about to get it. All he needs is the DNA of one very special shape-shifter. The Super-Skrull is coming for Kamala Khan — and with all the powers of the Fantastic Four on his side, Ms. Marvel doesn’t stand a chance.
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Ever since the Skrull homeworld was destroyed, Emperor Kl’rt has been out for revenge. And with a device that will turn Earth into a new Skrull kingdom, he’s about to get it. All he needs is the DNA of one very special shape-shifter. The Super-Skrull is coming for Kamala Khan — and with all the powers of the Fantastic Four on his side, Ms. Marvel doesn’t stand a chance.
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Limited 1 for 25 Retailer Incentive Variant Written by Magdalene Visaggio. Art by Jonathan Lam. Cover by David Baldeon. SUPER-SKRULL VS. MS. MARVEL! Ever since the Skrull homeworld was destroyed, Emperor Kl'rt has been out for revenge. And with a device that will turn Earth into a new Skrull kingdom, he's about to get it. All he needs is the DNA of one very special shape-shifter. The Super-Skrull is coming for Kamala Khan - and with all the powers of the Fantastic Four on his side, Ms. Marvel doesn't stand a chance. 36 pages, full color. Rated T+ Cover price $4.99.
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