Pamela Rambo is a colorist who has worked in the comics industry, perhaps best known for her work on Dark Horse Comics's Star Wars series. Additionally, she has worked for DC Comics's Vertigo imprint on such titles as Preacher and Y: The Last Man. After filling in for issue 13 of Preacher, Rambo eventually took over coloring duties from Matt Hollingsworth at issue 31, maintaining a consistent style on the book during the second half of its run, with the series winning an Eisner Award in 1999 for best continuing series. Her work on Y: The Last Man has seen her regarded as an unsung hero by series creator Brian K. Vaughan and a fan favourite.
Subject ID: 130390
MorePamela Rambo is a colorist who has worked in the comics industry, perhaps best known for her work on Dark Horse Comics's Star Wars series. Additionally, she has worked for DC Comics's Vertigo imprint on such titles as Preacher and Y: The Last Man. After filling in for issue 13 of Preacher, Rambo eventually took over coloring duties from Matt Hollingsworth at issue 31, maintaining a consistent style on the book during the second half of its run, with the series winning an Eisner Award in 1999 for best continuing series. Her work on Y: The Last Man has seen her regarded as an unsung hero by series creator Brian K. Vaughan and a fan favourite.
Subject ID: 130390
Subject ID: 130390
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The showdown on Bracken's World comes to a skull-crunching climax as Marines and colonists go toe-to-toe with the forces of the maniacal Bug-Men. And lest you think we would forgo plot development for the sake of action -- Beliveau fesses up as to the identity of the enigmatic "father" of the Bug-Men! The plot is thickening quickly, folks, so don't miss this pivotal issue!
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Stranded in a remote sector of space with only a Dropship for transportation, Lt. Henry strikes an uneasy deal with Beliveau, the secretive company man who has many hidden, deadly agendas. In return for the aid of the Colonial Marines, Beliveau leads Henry to an Alphatech storage facility piled high with state-of-the-art weapons designed to "eliminate" Aliens. The hardware will indeed come in handy, but the sole occupants of the complex -- outdated maintenance robots -- are already using them to ward off the latest Alien incursion!
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Armed with prototype weapons and a powered-up Dropship, Lt. Henry begins the final assault against the Alien menace. While he is planning his strategy, his crew is succumbing to strange withdrawal symptoms, and the ones still on their feet are plotting mutiny! Henry's only hope is to reprogram Liston, the high-powered synthetic, to follow his every command -- even if it means killing a human being. The air is thick with tension, and a traitor will step out of the darkness with a gun in his hand and murder in his heart. A guaranteed shocker!
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When you've got a major infestation of Aliens, and the Colonial Marines are nowhere in sight, you won't find a better "exterminator" than Herk Mondo. But Herk's got a couple of big problems: he's completely unarmed in the middle of the infestation, and he's got an active volcano ready to blow beneath his feet! You can be sure of one thing, though -- the volcano may blow, but Herk'll keep his cool.
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Reprinted from the original Marvel Star Wars series, this is the first of two newly colored, prestige-format issues adapting the first Star Wars movie. When this comic was first published in 1977, it caused a real clamor. Now, once again thrill to the adventures of Luke and Leia, the swashbuckling Han Solo and his trusted companion Chewbacca, the dastardly Darth Vader, and the faithful droids Artoo-Detoo and See-Threepio -- just like those childhood memories you had when you stood in line for two hours to see the movie for the first time! Pamela Rambo adds her coloring mastery to provide a magnificent updated look to the art, and Legend's Art Adams adds a brand-new jam-packed cover!
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When your back's up to the wall and your very soul's at stake; when the fate of the universe rests in your hands and the entire Empire's looking to disarm you; you can fold like a house of cards or you can use a little Force. Reprinted from the original Marvel Star Wars series, this is the second of two newly colored, prestige-format issues bringing the first Star Wars movie to comic books. Thrill to the adventures of Luke and Leia, the swashbuckling Han Solo and his trusted companion Chewbacca, the dastardly Darth Vader, and the faithful droids Artoo-Detoo and See-Threepio. The fact that this is the first time in over a decade this has seen print and the cover by fan-favorite Adam Hughes ensures that this will be a brand-new comic for today's fans!
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Luke Skywalker: a boy on his way to becoming a man, backed against the wall, his identity and his very soul at stake. With the entire Empire out to disarm him, he can give in to rage and despair or choose instead to apply a little Force. Thrill to the adventures of Luke and Leia, the swashbuckling Han Solo and his trusted companion Chewbacca, the dastardly Darth Vader, and the faithful droids Artoo-Detoo and See-Threepio in Classic Star Wars: A New Hope . . .
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The world's greatest paranormal detective meets the world's greatest paranormal! Something happened a long time ago, something sorcerous and secret, something involving murder. This "something" has swallowed up Hellboy and Ghost -- an evil so deep they've fallen off the face of the earth. And when they land, there will be hell to pay.
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The world's greatest paranormal investigator meets the world's greatest paranormal! Word at the Bureau for Paranormal Research and Defense says there's a ghost in Arcadia. A ghost that hunts. A ghost that kills people. Not the kind that pushes you down a flight of stairs or grabs the wheel when you're driving -- the kind that cuts you in half with a pair of .45 automatics. If she's a ghost -- a "real" ghost -- then she's one of a kind, and the Bureau wants her. And if anyone can get her, you can bet it's Hellboy . . .
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One tough dame deserves another! This month, you'll get the confrontation you've been waiting for when the enigmatic Ghost meets the bounty-hunting Barb Wire! Barb's been sent to Arcadia on a bounty, but she's gonna get more than she bargained for! Is there enough room in any city for these two gun-toting women? Find out in Ghost #4!
It's a monster-size megabattle of butt-kicking, rampaging, thermonuclear proportions! The size-changing superhero Hero Zero heads down to San Diego in his alter ego as young David MacRae. He's looking for monster deals at the biggest comic-book event of the year, the San Diego Comic Convention, but what he winds up with is a monster of a different color, that atomic fire-breathing lizard lovingly referred to as Godzilla! Hero Zero learns a hard lesson, San Diego takes a pounding, and Godzilla shows why he's King of the Monsters.
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Therese Sorenson is dead. Before that, she was what you might call "too smart for her own good" -- smart enough to create a genetic retrovirus that can rewrite living DNA, and smart enough to know that in the wrong hands, her retrovirus could be used as a deadly weapon. In this case, those "wrong hands" belong to Therese's ex-employer, the Biovoc corporation. Rather than let Biovoc get a grip on the retrovirus, Therese and her cloned assistants took their own lives by blowing up their lab. But even that might not have done the trick, since Therese left behind an errant android containing a prototype of the retrovirus. Now it's up to her only surviving clones -- Queenie of the Heartbreakers and former lab assistant Vector -- to carry on their dead boss' kamikaze mission by keeping the retrovirus away from Biovoc. Welcome to the near-future adventures of the Heartbreakers, at long last starring in their own miniseries after making nine appearances in DHP over the last seven years!
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Masterless, mercenary, hell-bent on destruction -- that's Queenie for you, always living in the moment! And living in the moment is about all she can hope for when Biovoc sends the clone-killer Rusk to bring her in. Biovoc wants to start exploiting a stolen genetic "virus" without interference from Queenie and company. Rusk wants revenge on Queenie and her sister clone, Vector. Queenie wants to stay alive just long enough to thwart Biovoc and enjoy her newfound romance for a while . . . yes, romance!
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Last month, a group of clones volunteered to be transformed by the Paracelsus Matrix, the genetic retrovirus everyone's after. This month, witness the results: a whole new squad of Heartbreakers based on Queenie's DNA and the memories of her original Club Squad! While Tex is busy training these "newborn" soldiers, Queenie heads off to negotiate an arms deal -- but unbeknownst to her, she's also headed for a final showdown with Biovoc agent Rusk!
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The plan was for the new Heartbreakers to help retrieve that pesky genetic virus, the Paracelsus Matrix, from Biovoc's corporate clutches. But then Queenie went and got captured, so now they've gotta rescue her before she becomes the next experimental subject for the Matrix! Will Club Squad's first mission turn out to be their last? Will Queenie live to fight another day? It's all-out action (along with some quiet reflection) in the happenin' Heartbreakers tradition as these questions and more are answered!
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Hellboy joins forces with Batman and Starman in an adventure that takes them from the rooftops of Gotham to the steamy jungles of the Amazon, to rescue the first Starman, Ted Knight, from a secret Nazi organization that plans to use him to resurrect an elder god. Next, Hellboy travels to Arcadia in search of Ghost, a spectral vigilante caught up in a web of intrigue orchestrated by an ancient mask.
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