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Collects Aliens (1988 1st Printing) #1-6; Aliens (1989) 1st Printing #1-4; Aliens: Earth War (1990) #1-4; Aliens: Genocide (1991) #1-4; Aliens: Hive (1992) #1-4; Aliens Tribes HC (1992 Dark Horse); Aliens: Newts Tale (1992) #1-2; Alien 3 (2018 Dark Horse) #1-3; Aliens Colonial Marines (1993) #1-10, and material from Dark Horse Insider Vol. 1 (1989-1991) #14-27 and Dark Horse Presents (1986-2000) #24, 42-43, and 56 and Dark Horse Presents Fifth Anniversary Special TPB (1991 Dark Horse). As Marvel prepares for a xenomorph invasion, rediscover the comic book legacy of ALIENS! Familiar faces star in tales that expand on the movie mythos! As Hicks and Newt undertake a dangerous mission to destroy the creatures' homeworld, a deadly outbreak leaves Earth overrun with aliens! Billionaire Daniel Grant sets his sights on an alien queen, and scientist Stanislaw Mayakovsky must retrieve the galaxy's most precious substance: alien royal jelly! But can even Earth's finest fighting force, the Colonial Marines, hold off the most frightening and relentless creatures in all of film?
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Official product text:
DC Direct Bisley & Paquet Batman Mini Statue is a hand-painted, cold-cast porcelain statue sculpted by William Paquette and based on designs by Simon Bisley. It features Batman ready to spring into action against whatever danger awaits him. This mini-statue stands approximately 5.37" tall x 3.75" wide x 4.63" deep and is packaged in a 4-color box.
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Waves of zombies just keep coming, first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! Join Stuhlinger, Misty, Russman, and Marlton as they fight for survival against the undead horde. The Tranzit crew, last seen in the “Buried” map, are trapped on a deeply unstable and fractured future Earth. The Call of Duty®: Zombies miniseries delves into these characters’ backstories, providing a crucial piece of the Zombies puzzle. See what happens between the maps as the Tranzit crew fights to escape Maxis’s apocalyptic wasteland. * The Call of Duty ®: Zombies comics show crucial, never-before-seen moments in the Zombies timeline!
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Waves of zombies just keep coming, first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! On the hunt for Element 115, the Tranzit crew winds up at the headquarters of Russman’s old organization: Broken Arrow. Trapped between a never-ending horde of zombies outside and lab-grown monstrosities inside, Stuhlinger, Misty, Marlton, and Russman learn that they’ll have to work together if they want to make it out alive. CREATORS
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When an AI security system tries to destroy the Tranzit crew, Marlton must use his tech skills to outwit the digital defenses. Misty reminds him that he can’t survive on his own: it’s going to take more than know-how and smarts to get everyone out alive. The group decide to take a chance on escaping from the zombie-infested apocalyptic wasteland, not knowing if their desperate attempt will work or where it could take them.
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Waves of zombies just keep coming—first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! Marlton, Misty, Russman, and Stuhlinger think they’ve found a moment’s peace, but the approaching horde of zombies is about to destroy that. Faced with the decision of fight or flight, the crew argues and splits up. When Maxis’s emergency security measures are activated, will it be every man for himself?
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Waves of zombies just keep coming, first in the Call of Duty®: Zombies games, and now from Dark Horse Comics! The Tranzit crew find themselves in an unfamiliar location, scattered and disoriented. And as they face a new type of enemy, it becomes clearer than ever that they need each other to survive. Stuhlinger and Russman aren’t used to having teammates, but Misty and Marlton will have to convince them to band together if they all want to make it.
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Misty, Russman, and Marlton have risked life and limb in order to follow the insane directives of the voice in Stuhlinger's head. They were promised escape, and all of the scars and bruises will be worth it if they end up somewhere thats not full of vicious zombies. But they don't know whos really been giving the orders . . . Can they be trusted?
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Join Stuhlinger, Misty, Russman, and Marlton as they fight for survival against the undead horde. The Tranzit crew, last seen in the ''Buried'' map, are trapped on a deeply unstable and fractured future Earth. The Call of Duty®: Zombies miniseries delves into these characters' backstories, providing a crucial piece of the Zombies puzzle. See what happens between the maps as the Tranzit crew fights to escape Maxis' apocalyptic wasteland. Collects issues #1-#6.
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The senses-shattering conclusion to Fred Van Lente’s epic Conan run! In an act of vindictive desperation, the imposter queen Salome intends to sacrifice her twin sister Taramis—the rightful queen—to the demon Thaug, and then unleash the vile beast on the populace. Can Conan save Taramis and her kingdom before it’s too late?
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All of the stand-alone stories from the past issues of Dark Horse Presents in one volume, and in color for the first time! This package includes stories by Mark Verheiden and Mark A. Nelson (DHP #24), Anina Bennett and Paul Guinan (DHP # 42-43), John Arcudi and Simon Bisley (DHP 5th Anniversary Special), and Arcudi, Guinan and Tony Akins (DHP #56). This volume is colored by Rachelle Menashe and Chris Chalenor. All wrapped up in a stunning new cover painting by Simon Bisley.
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The world belongs to Grendel-Khan Orion Assante and his elite warrior caste of Grendels, but when Orion dies, the world is thrown back into chaos. To protect young Jupiter Assante, rightful heir to the throne, those still loyal to the Grendel-Khan must turn to a new power, the terrifying Grendel Prime! The story of Orion’s cyborg paladin unfolds in War Child, Devil Quest, and Past Prime, three tales that form the apotheosis of Wagner’s groundbreaking, centuries-spanning epic! * War Child won the Eisner Award for Best Limited Series! * Includes the Past Prime novel written by Greg Rucka and illustrated by Wagner!
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Ten-year-old Jupiter Niklos Assante, heir to the throne of the Grendel-Khan, is stolen from the retreat in which his rapacious stepmother has hidden him away from the rightful reins of power. The child is worth a hefty ransom, but there seems to be more than money on the mind of his kidnapper -- who is none other than Grendel!
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Grendel and his charge, the young Jupiter Assante, continue to make their way across the barren and dangerous wasteland that is America. En route, they're beset by zombies, gang warriors, and killing machines -- and if they survive these, can even the devil himself make it through New York City alive? Meanwhile, Laurel Kennedy has problems of her own as she unearths an insidious plot known only as Project Athena, fostered by her now-dead husband, the former Grendel-Khan.
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The chase is still on for young Jupiter Assante, heir to the throne of the Grendel-Khan, and his abductor, the mysterious masked figure -- who, we now learn, may even have been sent by the Khan himself! This issue finds the pair stealing through the Louisiana swamps, only to land on the doorstep of an old witch! It would seem the ancient crone is more foe than friend, however, when news of Jupiter's death travels back to his stepmother, Laurel Kennedy.
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While Laurel Kennedy announces the death of Orion's heir to a shocked world, setting off a political explosion in the process, Jupiter Assante and his captor, the mysterious Grendel figure, have in fact set sail for Africa. Problem is, they've hitched a ride aboard a freighter about to be attacked by a band of vicious pirates, out for plunder and blood. It's swashbuckling action like you've never seen before, as young Jupiter finds himself quite literally caught between the "Devil and the Deep Blue Sea"!
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Is the young heir Jupiter Assante really dead? That's the official word to the world at large, while in fact Grendel arrives with Jupiter in Africa. There they encounter tainted river water and some not-so-friendly natives. While the politics heat up stateside, Grendel goes mano a mano against King Kong's double! It's another exciting chapter in this final Grendel saga as we journey to Africa with the "Devil on the Veldt"!
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Even as Laurel Kennedy and Heath preside over the official mourning of the heir to the Khan, young Jupiter Assante and his captor are indeed alive and, well... on the run. Beneath a strangely deserted and overgrown castle, Grendel and Jupiter are set upon by a group of mutated casualties of the nuclear winter, a group carrying a decided grudge against manipulators of modern technology. A mysterious band of soldiers arrives in time to add another surprising twist to the story. For our heroes, it's a case of out of the frying pan and into the fires of the "Devil in Hell"!
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While Grendel is held captive by a mysterious band of rebels, Jupiter is left to his own devices -- only to be kidnapped again... this time, by a horde of vampires! Meanwhile, Jupiter's stepsister plots her own escape from the political clutches of her mother, the reigning Dowager-Khan. And in this issue, the secret of Grendel is finally revealed!
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