William "Will" Simpson is a Northern Irish comics artist and film and television storyboard and concept artist.
Born in Prehen, County Londonderry, he began his career in British comics in the 1980s, drawing "Big Ben" for Warrior magazine in 1984, Transformers for Marvel UK, work for 2000 AD, including "Judge Dredd" and "Rogue Trooper", in 1987-91, and "Sex Warrior" for Toxic! in 1991. This led to work in American comics in the 1990s, including Hellblazer and Vamps and Batman: Legends of the Dark Knight for DC Comics.
Subject ID: 130301
MoreWilliam "Will" Simpson is a Northern Irish comics artist and film and television storyboard and concept artist.
Born in Prehen, County Londonderry, he began his career in British comics in the 1980s, drawing "Big Ben" for Warrior magazine in 1984, Transformers for Marvel UK, work for 2000 AD, including "Judge Dredd" and "Rogue Trooper", in 1987-91, and "Sex Warrior" for Toxic! in 1991. This led to work in American comics in the 1990s, including Hellblazer and Vamps and Batman: Legends of the Dark Knight for DC Comics.
Subject ID: 130301
Subject ID: 130301
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The mysterious Mr. Kray is a corporate spy extraordinaire, but even he's never faced a mission this dangerous! Kray has been sent to Charon Base to check out research director Ernst Kleist's genetic experiments on Aliens. Kleist is trying to breed the beasties into something useful -- something that humans can control. But workers on Charon are starting to disappear one by one, and Kleist definitely knows more about it than he's letting on. Kray and his pilot, Palmer, may be the only ones who can unravel Kleist's schemes... that is, if they make it past his "pet" Aliens!
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Things are getting curiouser and curiouser on Charon base; the more Kray and Palmer find out about Dr. Kleist's research, the less they like it. Most of the Marines stationed there have been "executed" despite their commanding officer's protests, and it looks like the few remaining grunts are headed for a nasty new kind of bug-hunt. Meanwhile, since Kleist's attempts to breed a tame Alien Queen have all failed miserably, he's trying a new approach -- one that involves using Kray's DNA, with or without his consent!
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When a genetically engineered Alien refrains from attacking an injured Kray, it seems that Kleist's attempts to breed a "tame" Alien have finally paid off. Meanwhile, the Sci-Tech elite patrol are deployed to hunt down Palmer, who hopes to rescue Kray by way of the armory. The race for survival is accelerated, as Kleist's latest creation proves to be both highly motivated... and dangerously unpredictable.
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The Alien Queen was regarded as the most uniquely dangerous creature in the galaxy... until Professor Kleist created something even more unique. In this final issue of Aliens: Rogue, Kleist's genetically engineered Alien King wreaks havoc upon Charon base, while Kray, Palmer, and the ever-resourceful Deegan attempt to escape from Aliens and Sci-Tech special forces. When the Alien King locates the captive Queen, not even the brilliant Kleist knows whether the Queen will greet her mate... or meet her match!
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Professor Ernst Kleist has achieved the impossible: he has genetically engineered powerful, obedient Aliens. When an operative from the funding organization is sent to do a routine check up, he finds Kleist's methods to be... unorthodox. "There is an adage," says Kleist, "about omelettes... and breaking eggs." The horror of nature is dwarfed by the terror of the man toying with it!
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Collects Aliens: Colonial Marines (1993) #1-10, Aliens: Rogue (1993) #1-4, Aliens: Labyrinth (1993) #1-4, Aliens: Salvation (1993), Aliens: Music of the Spears (1994) #1-4, Aliens: Stronghold (1994) #1-4; material from Dark Horse Comics (1992) #3-5, 11-13, 15-19; Previews (1993) #1-12; Previews (1994) #1; and Aliens Magazine (1992, UK) #9-20. Explore new worlds of terror! A rogue scientist's genetic experiments create a horrific new alien king! A ragtag unit of Colonial Marines battles a xenomorph infestation on a space station - and the survivors face a pack of bizarre hybrids! An investigator must solve a murder on a deep-space alien-research station! But what dread music will a deranged composer make with an alien's screams? And can a synthetic xenomorph rebel against its sadistic creator? Plus: Flash back to an alien attack in the 1950s! And witness the fate of England as aliens overrun the Earth!
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Collects Aliens: Colonial Marines (1993) #1-10, Aliens: Rogue (1993) #1-4, Aliens: Labyrinth (1993) #1-4, Aliens: Salvation (1993), Aliens: Music of the Spears (1994) #1-4, Aliens: Stronghold (1994) #1-4; material from Dark Horse Comics (1992) #3-5, 11-13, 15-19; Previews (1993) #1-12; Previews (1994) #1; and Aliens Magazine (1992, UK) #9-20. Explore new worlds of terror! A rogue scientist's genetic experiments create a horrific new alien king! A ragtag unit of Colonial Marines battles a xenomorph infestation on a space station - and the survivors face a pack of bizarre hybrids! An investigator must solve a murder on a deep-space alien-research station! But what dread music will a deranged composer make with an alien's screams? And can a synthetic xenomorph rebel against its sadistic creator? Plus: Flash back to an alien attack in the 1950s! And witness the fate of England as aliens overrun the Earth!
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The old saying "You can't unbreak an egg" holds true, especially when that egg unleashes an interstellar scourge, the dreaded Alien. But as dangerous and lethal as this species has proven itself time and time again, some men cannot resist the awful gravity of the creatures' potential when merged with human science . . . and arrogance . . . and lust for power. But the cold contracts of these deals with the Devil also bring out the best in humanity, and the awful crucible of struggle against this interstellar cancer brings man closer to his neighbors . . . and to his God.
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In the heart of 1945 Ireland, Indiana Jones and his father, Doctor Henry Jones, discover a terrible secret that could destroy all of civilization. The Spear of Destiny -- which pierced the side of Christ Himself -- has been captured by Nazi spies and will be subjugated to their evil desires if they find the tree rooted from the original thorn. In the hands of one man, the spear killed Christ. In the hands of the Nazis, it would destroy the world. Only the Joneses stand between them and total world domination.
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The tip of the fabled Spear of Destiny has been captured by Nazis! But the tip of the spear is just the tip of the iceberg, and Indiana Jones and his father, Doctor Henry Jones, must retrieve it before the Nazis reconstruct the entire shaft. Can a couple of regular Joneses succeed where the greatest armies of the world almost failed? All they need is the faith of a young man whose father wants them dead!
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The Nazis have the tip of the fabled Spear of Destiny, but without the staff it's just another old relic! So Indy and his father run off to Wales in search of the missing piece of the puzzle! The fate of the free world hangs in the balance as the Joneses run to stay one step ahead of the Third Reich!
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Indy thought he could save the world by stopping the Nazis from assembling the fabled Spear of Destiny. But now they've found all the missing pieces and it's all he can do to save himself! Hang on to your hat for the harrowing conclusion to Indiana Jones and the Spear of Destiny!
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