Robert Kirkman is a comic writer known for creating The Walking Dead, and writing for Ultimate X-Men, Marvel Zombies, and Haunt
Subject ID: 3393
MoreRobert Kirkman is a comic writer known for creating The Walking Dead, and writing for Ultimate X-Men, Marvel Zombies, and Haunt
Subject ID: 3393
Subject ID: 3393
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It is the year 2099. The scene opens on Castle Doom, in Latveria. There we find Doctor Doom, bedridden, and kept alive by machines. He summons his servant, Lucian to his side, and tells him the time has come. Doom removes his mask, revealing an old, wrinkled face, marked by time and illness, but not scarred as Doom's should be. As he hands the mask to Lucian, the two repeat their vow: One Doom, One Legacy. Lucian incinerates his fellow imposter and takes the role of Doom as his own. Outside Doom's bedchamber, he encounters another servant, who is relieved to find his master's health has improved. The false Doom tells the servant, "Lucian defied me for the last time -- I have rid myself of him." The body is now little but a large pile of ashes. "Clean up that mess."
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The toy juggernaut Masters of the Universe and its subsequent action figure lines featured memorable pack-in minicomics that aided in playtime for children across the world. This oversized hardcover collection features sixty-eight US releases, including all minicomics from the eighties Masters of the Universe line, the eighties Princess of Power line, and the eighties and nineties He-Man line, plus an introduction to the minicomics in the current Masters of the Universe Classics toy line. Relive the illustrated adventures that fueled your imagination! * Featuring interviews with the original comic creators! * Over 1,000 pages collected together for the first time ever! * With early work from Bruce Timm!
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The Icons of Evil spins the tales of four of the most popular henchmen in Skeletor's service: Beast Man, Mer-Man, Trapjaw, and Tri-Klops! Dive deeper into their pasts to understand some of the key moments behind their lives. With action-packed stories from Robert Kirkman (Invincible, Walking Dead) and a roster of super talented artists!
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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SPAWN 200 ARRIVES! In June of 1992 the first issue of TODD McFARLANE's SPAWN hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head to head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? And what happens when GOD gets into the action? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents.
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Stuck in the forest, surrounded by goons... what can our heroes do? Call their agent? Offer up free studio passes to their next taping? Unfortunately, it seems like the bad guys mean business! And this starring role isn't what Amy, Thomas, and James have in mind! Another madcap and exciting adventure from Kirkman and Tyree show how life in Hollywood doesn't quite mess with the harsh reality of the rough'n'tumble fantasy realm just outside their door! Where's a private jet when you need one?!
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The critically acclaimed mini-series doesn't miss a moment when we find ourselves in the middle of action, adventure, and suspense! Actors don't have time to frolic around with bad guys. Unfortunately, a mysterious evil mastermind feels otherwise. Was saving famed director Kyle Stifotel really worth it? Too bad their future rests on the shoulders of a bird! A bird?! Who's casting this story?
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The critically acclaimed mini-series comes to a close! Our heroes find themselves in the worst possible situation of their lives... and we're not talking the absence of Kraft services! Will they be able to defeat the mastermind behind Sifotel's abduction? Or will they find themselves dining at the Six Feet Under Hotel? And you thought being in Hollywood was glamorous! Find out the nitty gritty in this final issue!
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