I'm Sachin Teng 鄧十晴, a Taiwanese American artist living and working in New York City, where I was born and raised.
I've created work for hundreds of companies and clients in different industries, and I've moved 7 times in the last 10 years. You go wherever the work is!
I attended Pratt Institute for Communication Design with a focus on Illustration. Communication Design is an interesting term of art that has informed how I understand and make art ever since. I see art as a visual language. Every artist crafts a voice of their own and builds their own vocabulary.
I've built a career using my craft to communicate stories and ideas, dreams and nightmares for all sorts of clients and customers. A restless translator helping people codify their ideas into art for over a decade.
But a decade is a long time. Today I'm just a human artist in an AI landscape. In my lifetime I've seen pixels replace paint and ink, CG replace puppets and clay. Both claimed to be the death knell of artists, signaling our obsolescence.
And yet artists are still here. And so am I.
Subject ID: 130264
MoreI'm Sachin Teng 鄧十晴, a Taiwanese American artist living and working in New York City, where I was born and raised.
I've created work for hundreds of companies and clients in different industries, and I've moved 7 times in the last 10 years. You go wherever the work is!
I attended Pratt Institute for Communication Design with a focus on Illustration. Communication Design is an interesting term of art that has informed how I understand and make art ever since. I see art as a visual language. Every artist crafts a voice of their own and builds their own vocabulary.
I've built a career using my craft to communicate stories and ideas, dreams and nightmares for all sorts of clients and customers. A restless translator helping people codify their ideas into art for over a decade.
But a decade is a long time. Today I'm just a human artist in an AI landscape. In my lifetime I've seen pixels replace paint and ink, CG replace puppets and clay. Both claimed to be the death knell of artists, signaling our obsolescence.
And yet artists are still here. And so am I.
Subject ID: 130264
Subject ID: 130264
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Battling demons from her past while fighting for her life, Colonial Marine Private First Class Zula Hendricks, in the company of Weyland-Yutani synthetics, is forced to question her strength and loyalty when the discovery of an insidious alien species on a derelict hauler sends her on a dangerous journey across the stars.
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In the aftermath of the battle with the Engineers, the surviving humans on LV-223 are wounded and scattered—and easy prey for a gathering horde of Aliens! The Colonial Marines get a taste of what it’s like to be at the bottom of the food chain
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The Predators arrive on LV-223! The question is: are they here to finish the fight with the Colonial Marines, or will they join the marines in the battle against the Aliens? And who will Ahab—the Predator from the Fire and Stone story cycle—side with?
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Fenris--the beloved character from Dragon Age II--makes his comics debut in this canonical continuation of BioWare's dark fantasy epic! With the fanatical Qunari seeking to topple the Tevinter mageocracy, one powerful young mage's desperate search for her father brings her face-to-face with a notorious mage hunter--Fenris, the Blue Wraith. * Find out what Fenris has been up to since the incident in Kirkwall.
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The Inquisition has sent some of its best agents on a mission of dire importance--steal back a powerful Tevinter relic before it can be used to unleash chaos across the land. If they are lucky, they can recruit Fenris--the Blue Wraith--whose vendetta against his former master has put him on a similar path.
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Fenris, the legendary ''Blue Wraith,'' has joined a young mage and her companion, an agent of the Inquisition, in their quest to stop the reckless experiments of rogue Tevinter mages. In this bloody conclusion, they will have to overcome waves of Qunari and one of the most powerful mages in the land.
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In this new chapter from BioWare's dark fantasy universe, a team of Inquisition agents attempt to recruit the deadly elven warrior Fenris in order to stop a devasting weapon from falling into the wrong hands. A canonical continuation of stories begun in the multiple game of the year award-winning Dragon Age: Inquisition! Collects issues #1-#3 of the series.
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The next chapter in the world of BioWare's award-winning dark fantasy RPG begins here! Deep within enemy territory, the warrior-legend Fenris and a fearless team of Inquisition agents prepare to assault a fortress said to be unbreakable in a bid to prevent the unthinkable from being unleashed. * The continuation of Dragon Age: Blue Wraith!
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The deadly elven warrior Fenris and a team of the Inquisition's best race to keep the Venatori from unleashing a power that will reshape Thedas in this canonical continuation of BioWare's dark fantasy RPG! Will they be fast enough to outrun their own pasts and stop what's coming? * The continuation of Dragon Age: Blue Wraith!
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An epic battle--with epic consequences--unfolds as Fenris and a team of Inquisition agents confront the dark forces determined to impose their terrible will upon the world. Valor and sacrifice are the order of the day, and when it's all over, none will remain unchanged.
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Fenris and a team of Inquisition agents race to prevent the Venatori from unleashing a power that will reshape Thedas in this canonical continuation of BioWare's dark fantasy RPG! Will they be fast enough to outrun their own pasts and stop whats coming? Collects Dragon Age: Dark Fortress #1-#3.
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BioWare's best-selling fantasy franchise lives on in these canonical comics from Dark Horse! Olivia Pryde hasn't worked an honest day in years. Once an actress, she now lives by the con, and has come to Tevinter with a new target: Calix Qintara, the heir to a wealthy house. Once she approaches the young man, she quickly realizes that he is not exactly who he says he is--and she may be in too deep. *The creative team from Dragon Age: Knight Errant returns! *Covers by Sachin Teng!
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BioWare's bestselling fantasy franchise lives on in these canonical comics from Dark Horse! With limited influence inside the magocracy known as the Tevinter Imperium, the Inquisition turns to strange bedfellows to accomplish a critical mission--a pair of con artists with a rivalry as grand as their performances!
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BioWare's best-selling fantasy franchise lives on in these canonical comics from Dark Horse! Time is running out for the Inquisiton to complete a critical mission inside the Tevinter Imperium. For the dueling con artists recruited to carry it out, the stage is set for the role of a lifetime--but war is waiting in the wings!
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Olivia Pryde hasn't worked an honest day in years. Once an actress, she now lives by the con, and has come to Tevinter with a new target: Calix Qintara, the heir to a wealthy house. Once she approaches the young man, she quickly realizes that he is not exactly who he says he is--and she may be in too deep. This hardcover collects Dragon Age: Deception #1--#3.
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BioWare’s best-selling fantasy franchise lives on in these canonical comics from Dark Horse! Elven squire Vaea and her knight arrive in Kirkwall for Varric Tethras’s appointment as viscount. A talented thief, Vaea takes on an easy job . . . but when she chooses to change the terms of the deal midheist, she is entangled in a dangerous mission that is surely above her pay grade. * An essential addition to the Dragon Age canon! * Covers by Sachin Teng!
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BioWare’s best-selling fantasy franchise lives on in these canonical comics from Dark Horse! Charter lays her offer on the table for elven thief Vaea: rescue our captured associates, and we’ll take care of the angry templar after you. Leery of the Inquisition and what it may stand for, Vaea rejects the offer . . . but quickly regrets it once Ser Nevin shows up, furious and looking for a fight!
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With Varric's help, Vaea sets out on a rescue mission for the Inquisition. After dodging societal niceties with the stuffy prince Sebastian and the even stuffier Seneschal Granger, Vaea catches up to her quarry . . . only to discover the mission will be far from that simple!
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As Vaea sets out on the second leg of her mission, Granger and Marquette accuse her of being the culprit behind the rash of thefts in Thedas. Ser Aaron, ignorant of Vaea's supplemental income, angrily comes to her defense--and she will have to move quickly if she wants to prevent him from discovering the truth.
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As the truth about Vaea's proclivities is revealed, she steels herself for Ser Aaron's judgment. Before they're able to discuss much, Marquette arrives with his men and a vicious fight breaks out--the result of which will determine both Vaea's future and that of freedom in Thedas.
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