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2.75
2.75
After barely escaping the rail-gun station, our not-so-happy band of Marines is looking forward to a little R&R on the backwater (and we do mean water) planet Bracken's World. Guess again! The mysterious "father" from last issue has already established a foothold on the dreary little planet, and isn't about to let Lt. Henry interfere with his schemes. Get ready for aquatic action and intrigue as our hapless heroes are betrayed from within by the only person that can save them!
2.75
2.75
Our merry band of Marines has holed up in the only major city on Bracken's World, and as Lt. Henry attempts to rally the local colonists against the approaching Alien army, he begins to suspect Beliveau's real reason for being on this mission. After all, why would a high-powered Company man have any interest in such a remote section of the galaxy? Does Beliveau hold the secret to the bizarre Alien/human hybrid they captured at the railgun station? Could he even be responsible for these well-organized Alien attacks? Intrigue, action, and rusty rooftops -- what more could you want?
2.75
2.75
The showdown on Bracken's World comes to a skull-crunching climax as Marines and colonists go toe-to-toe with the forces of the maniacal Bug-Men. And lest you think we would forgo plot development for the sake of action -- Beliveau fesses up as to the identity of the enigmatic "father" of the Bug-Men! The plot is thickening quickly, folks, so don't miss this pivotal issue!
2.75
2.75
Armed with prototype weapons and a powered-up Dropship, Lt. Henry begins the final assault against the Alien menace. While he is planning his strategy, his crew is succumbing to strange withdrawal symptoms, and the ones still on their feet are plotting mutiny! Henry's only hope is to reprogram Liston, the high-powered synthetic, to follow his every command -- even if it means killing a human being. The air is thick with tension, and a traitor will step out of the darkness with a gun in his hand and murder in his heart. A guaranteed shocker!
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