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Mike Kennedy is an American comic book writer who has written several comic books in Dark Horse Comics' Aliens vs. Predator line, specifically several spin-off comics tied into the films Alien vs. Predator and Aliens vs. Predator: Requiem.
Subject ID: 130185
MoreMike Kennedy is an American comic book writer who has written several comic books in Dark Horse Comics' Aliens vs. Predator line, specifically several spin-off comics tied into the films Alien vs. Predator and Aliens vs. Predator: Requiem.
Subject ID: 130185
Subject ID: 130185
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The new world was an unspoiled frontier perfect for colonization, a virtual paradise of boundless beauty and limitless resources, untouched by human hands . . . but not untouched, as the unsuspecting colonists soon discovered. Now marooned on a planet infested with the deadliest Alien species ever encountered, the colonists learn firsthand the Law of the Jungle: adapt or become extinct. And a little helping hand couldn't hurt, inexplicably provided by the selfsame Predators who destroyed the colonists' ship and made them prisoners in paradise. Are these extraterrestrial hunters actually showing sympathy for the humans' plight, or do they have something even more monstrous in mind?
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In the farthest reaches of space, a creature terrified us. Acid blood. Armored skin. Razor-sharp teeth. No mercy. In the depths of a rain forest, another creature hunted us. Perfect camouflage. Fearsome weapons. Brutal methods. No conscience. In 2004, these monsters clashed on Earth in the greatest battle the universe has ever known. But far in the future, long after a technological catastrophe that started a second Dark Age, all memory of these two species has been forgotten. And when Mankind again reaches for the stars, we will discover that, truly, those who cannot remember the past are condemned to repeat it. Once again, Man is caught in the middle of a deadly struggle.
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Two astronauts, Dennis and Carl, are adrift in space when Carl begins to enter the atmosphere of a planet. It then cuts back to earlier when the two are about to board a ship. Once on board they discover the corpses of the crew who died from what appears to have been pressure loss. As the two are investigating, flashbacks of the crew being killed by Predators and Aliens are shown. One of the astronauts discovers a dead, captive Queen. The two are then attacked by Aliens and Predators. A Predator activates a grenade, destroying the ship and the humans are sent adrift. It then cuts back to the beginning. Carl then begins burning up in the atmosphere of the planet while Dennis is approached by three Aliens.
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An unfortunate desert platoon gets more war than they bargained for when they unwittingly end up in the middle of a battle where the warriors are not human. The soldiers soon discover that this chaotic region has proven to be an ideal hunting ground for the Predators' latest conquest, and even Blackwater was no match for the forces unleashed in the thrill of the game. Will the new squad fare any better than the band of brothers before them? In space, nobody can hear you scream. On Earth, it won't matter.
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Grant City. A sordid playground of crime corruption. The push-and-pull warfare between law and disorder swings favor on a daily basis, drowning its citizens in a pool of perpetual darkness. But the most dangerous man in Grant City used to carry a badge... Dead to RightsTM tells the story of an undercover cop buried so deep in his mission, he's starting to question the direction of his loyalties. And when fugitive ex-cop Jack Slate tears a bloody path through his territory, things go rapidly to hell. While the game follows Jack Slate's search for his father's killer, this prestige format comic book supplements the plot from an outside character's perspective. Familiar faces reveal additional information about key events in the game, further broadening the scope of this explosive noir adventure. Based on the highly anticipated video game from Namco, Dead to Rights was created in close association with the original development team at Namco, led by the game's creator, Andre Emerson, Dead to Rights is written by Mike Kennedy (Lone Wolf 2100), who adapted the original script for gameplay. With cover art by Tim Bradstreet and interiors by Francisco Paronzini and Randy Emberlin, this 64-page book will also feature production drawings by the game's conceptual art team.
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After what seems like a lifetime trying to reconstruct the events that led to her death, Ghost finally nears the white-hot core of the truth. But like pieces of a broken window, the shards of the past can be dangerous and razor-sharp, and sometimes the truth goes deeper than anyone would want. And for the Spectral Avenger, a past revealed may mean a future destroyed. * Ghost’s origin saga.
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Human souls are evicted from their bodies by malign entities who seek to murder the spirits and seal the possessions. Ghost’s sister, Margo, is a victim, and the dark powers of Silhouette that slept within her are unleashed by her invader. Can Ghost stop the slaughter and save Margo’s soul? Collects Ghost (second series) #12-#22, “Silhouette: Haunted Past” from DHP Annual 2000, and astory from Dark Horse Extra. * Conclusion of second Ghost series!
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When innocent people killed by Two-Face in Gotham City begin turning up as zombies in Arcadia, the original Batgirl, Barbara Gordon (now the computer wizard known as Oracle) and the new Batgirl, Cassandra Cain, take a road trip to Arcardia to find out what's really going on. But Ghost, the self-proclaimed Sentinel of Arcadia, is less than thrilled to have a new caped crime-fighter in town -- especially since Ghost has her own reasons for wanting to discover the source of the recently resurrected. The Lady in White meets the Beauty in Black, and together they're going to paint the town red -- blood red. Co-published with DC Comics.
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Two-Face has a bone to pick with Malcolm Greymater. The Arcadian crimelord has reanimated some of Two-Face's deceased henchmen, and Two-Face is launching an all-out war to reclaim his "property." And while Ghost would like to see Greymater fall, she needs him alive if she's going to learn the secret of his "Resurrection Engine." Meanwhile, Oracle and Batgirl are combing Arcadia for Barbara Gordon's missing friend, also been resurrected by Greymater. Events are barreling toward a four-way showdown -- with Arcadia as the battlefield! Co-published with DC Comics.
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Events come to an inevitable head as alliances are made and broken while battle lines are drawn. Ghost wants to destroy Malcolm Greymater's "Resurrection Engine." Batgirl wants to bring the killer of Barbara Gordon's friend to justice. Two-Face wants Greymater out of Gotham City. And Greymater wants Ghost dead and everybody else out of his business. It all comes down to Ghost and Batgirl versus Two-Face and his henchmen versus Greymater and his forces -- a three-way showdown from which nobody walks away unscathed!
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Some people would like to have a new life, but they'd rather not have to die to get it! The recently dead are walking the dark streets of Gotham City, and Batgirl must journey to the Deco canyons of Arcadia to find who's responsible for these creepy reanimations. But Arcadia's spectral avenger, Ghost, is also hot on the trail of the zombie maker, one Malcolm Graymater, and Batgirl had better not get in Ghost's way! And when the murderous Two-Face gets in on the act to reclaim several of his reanimated henchmen, a deadly four-corner showdown headlines the fight card! Collecting the hit four-issue series. Co-published with DC Comics.
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Ghost has two unnerving encounters. The first is with Carver -- one of Two-Face's murdered henchmen who has been resurrected by the crime lord Greymater -- who provides Ghost with a frightening glimpse at what it's like to really be dead. The second is with Batgirl, whose life prior to donning the cape may have been even bleaker and more disturbing than Ghost's own. Meanwhile, having located her missing friend, the wheelchair-bound Barbara Gordon must wrestle with the consequences of returning the girl to her parents. But has exposure to Greymater's Resurrection Engine left the girl more undead than alive? All this and a battle with Towering Chris, too! Co-published with DC Comics.
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Sharp-eyed readers noticed that at the end of Ghost #9, she had spent two days lost in Hell before arriving inside the Vortex complex. Now the story of those missing days can be told as Ghost battles the demon Nemo for the soul of a young girl lost in his realm. Bullets fly and demons fry!
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The fairy-tale fantasy land so carefully constructed by the demon Nemo is unraveling-and along with it Ghost's chances for saving the children living there, or even her own life. The road into Hell may be paved with good intentions, but the road out is, well, hell.
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A rogue agent has gotten his hands on the formula that gave Ghost her powers and it's up to Ghost to prevent him from selling it on the criminal black market. But how can Elisa stop a villain who's faster, stronger, and meaner and who has the same abilities as herself?
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